Lua project setup with LuaRocks

Setting up a project with Lua, running code, installing dependencies, code formatting and static analysis, as well as the editor setup.
Setting up a project with Lua, running code, installing dependencies, code formatting and static analysis, as well as the editor setup.
Having the bulkhead door modeled and textured, all I have so far are a few static images. Time for rigging and animating the door, finally adding life to it.
Looking back at 2022 — projects I did, things I learned, books I've read, and games I loved. Also looking at a hopefully amazing 2023.
A technological aesthetic reminiscent of late 1960s to early 1980s tech (regardless of the real time setting of the media) as codified by early microcomputers …
Web feeds are awesome — getting the content I like directly form the source. This is how I add a feed to my website, including how to style it with XSLT.
Recreating Ron Cobb's bulkhead door from Alien, it is time to create materials, add textures, and details. But not before I fixed some problems with the mesh.
This post will showcase all available website components, how they are defined with CSS and HTML, and finally used to create this website. Also, a bit about what I thought creating them.
Being more and more frustrated with Python, Lua became my go-to alternative for scripts, tools and application extensions. This article will show how I set up and use Lua.
Always being overwhelmed creating GUI applications in C++, I finally found a way that works pretty well for me. That opinionated way will be shown in this post.
My biggest problem starting to learn C++ back then was a proper setup that is straightforward to use and scales. Here is my personal attempt at creating this.
On my way learning 3D with Blender I try to recreate a bulkhead door from the Alien universe as drawn by the amazing Ron Cobb.
Going through many tutorials and creating some small experiments on my own, I started learning 3D with Blender, and I'm in love with it.
What to expect here? Development related articles and projects, 3D, games, keyboards, or whatever I want to try out next.