Martin Helmut Fieber

Series: Ron Cobb's bulkhead door in Blender

Learning 3D, I wanted to take on a project going from Blender's default cube to a game-ready asset. Creating the high- and low-poly mesh, UV unwrapping, baking, texturing, rigging, animating, adding sound, and finally having it presentable in a game engine.

This article series is my journey doing that, recreating Ron Cobb's bulkhead door he sketched for the movie Alien (1979).

Part 4: Environment design in Blender

Coming soon

I want to deepen my Blender knowledge by tuning my workflow and getting more experience modelling a complete environment for the door. Including more animations and adding some VFX.

Part 5: Showcase in Game Engine

Need to wait a bit longer

As I want to learn Unreal Engine I take the opportunity and will bring my door into the game engine.

Part 6: Sound + Final result

Will take a while

The last ingredient for a complete workflow will be learning about sound design, and creating my own.

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