On my way learning 3D with Blender I try to recreate a bulkhead door from the Alien universe as drawn by the amazing Ron Cobb.
Series: Ron Cobb's bulkhead door in Blender
Learning 3D I wanted to take on a project going from Blenders default cube to a game ready asset. Creating the high and low-poly mesh, UV unwrapping, baking, texturing, rigging, animating, adding sound, and finally having it presentable in a game engine.
This series of articles is my journey doing this, recreating Ron Cobb's bulkhead door he sketched for the movie Alien (1979).
Recreating Ron Cobb's bulkhead door from Alien, it is time to create materials, add textures, and details. But not before I fixed some problems with the mesh.
Part 3: Rigging + animation
Having the bulkhead door modeled and textured, I only have static images so far. It's time for rigging and animating the door, adding life to it in a complete environment.