Part 1: Creating Ron Cobb's bulkhead door in Blender

On my way learning 3D with Blender I try to recreate a bulkhead door from the Alien universe as drawn by the amazing Ron Cobb.
Learning 3D I wanted to take on a project going from Blenders default cube to a game ready asset. Creating the high and low-poly mesh, UV unwrapping, baking, texturing, rigging, animating, adding sound, and finally having it presentable in a game engine.
This series of articles is my journey doing this, recreating Ron Cobb's bulkhead door he sketched for the movie Alien (1979).
On my way learning 3D with Blender I try to recreate a bulkhead door from the Alien universe as drawn by the amazing Ron Cobb.
Recreating Ron Cobb's bulkhead door from Alien, it is time to create materials, add textures, and details. But not before I fixed some problems with the mesh.
Having the bulkhead door modeled and textured, all I have so far are a few static images. Time for rigging and animating the door, finally adding life to it.
I want to deepen my Blender knowledge by tuning my workflow and getting more experience modelling a complete environment for the door. Including more animations and adding some VFX.
As I want to learn Unreal Engine I take the opportunity and will bring my door into the game engine.
The last ingredient for a complete workflow will be learning about sound design, and creating my own.